Remove the plug-in from Photoshop's Plug-ins folder to a temporary location that is outside of Photoshop's Plug-ins folders (for example, to a new folder on your desktop). Rename each of the problematic plug-in files so that the filename begins with a tilde. Photoshop does not load files that begin with a tilde.
Install the Extension Using an Installer.jsx File
- And when I uninstalled Photoshop CS6 – ding – the file associations broke. My first thought was, 'Umm, that's odd. I will re-associate the file extensions.' Not So Fast! I tried the normal association methods to assign the file extensions to Photoshop: Right click Open with Chose default programs.
- Photoshop does not try to autodetect the file format - it trusts that you have saved the file with the proper extension, and uses that format to try to open it. Your solution will be to make sure Close b.png is named with the proper file extension for its actual type.
- Download the extension files from the link in the purchase, and unzip them.
- Run Photoshop (for Windows user: right click on the PS icon, choose 'Run As Administrator').
- Navigate to the menu File > Scripts > Browse.
- Select an installer.jsx file from downloaded folder.
- Follow the instructions.
- Restart Photoshop. You will find extension at Window > Extensions >extension_name.
Please try to use the next additional installation method if you have no an installer.jsx file or if you had an installation error and don't saw the extension in the menu Windows > Extensions after the Photoshop restart.
Additional Installation Methods
Manual Installation
- Download the extension files from the link in the purchase, and unzip them.
- Navigate to the MANUAL-INSTALLATION folder.
- Copy the folder content into the correct folder for your Creative Cloud version. You have to create the folder if it does not exist.
If you have Photoshop CC 2014, CC 2015, CC 2015.5, CC 2017 or above:- Mac OS:
/Library/Application Support/Adobe/CEP/extensions/
- Windows x64:
C:/Program Files (x86)/Common Files/Adobe/CEP/extensions/
- Windows x32:
C:/Program Files/Common Files/Adobe/CEP/extensions/
- Mac OS:
/Library/Application Support/Adobe/CEPServiceManager4/extensions/
- Windows x64:
C:/Program Files (x86)/Common Files/Adobe/CEPServiceManager4/extensions/
- Windows x32:
C:/Program Files/Common Files/Adobe/CEPServiceManager4/extensions/
- Mac OS:
- Restart Photoshop. You will find extension at Window > Extensions >extension_name.
Install the Extension using a ZXP & Anastasiy's Extension Manager
- Download the extension files from the link in the purchase, and unzip them.
- Download and install Anastasiy's Extension Manager.
- Launch Anastasiy's Extension Manager.
- Click the Install button.
- Navigate to the downloaded ZXP file.
- Follow the instructions.
- Restart Photoshop. You will find extension at Window > Extensions >extension_name.
Install the Extension using a ZXP & ZXPInstaller
- Download the extension files from the link in the purchase, and unzip them.
- Download and install ZXPInstaller.
- Launch ZXPInstaller.
- Drag the downloaded ZXP file onto ZXPInstaller.
- When ZXPInstaller says your installation is complete, extension has been installed.
- Restart Photoshop. You will find extension at Window > Extensions >extension_name.
Install the Extension using a ZXP & Adobe Extension Manager
This method available only for Photoshop CC and CC 2014. Adobe removed support for the Extension Manager in CC 2015.
- Download the extension files from the link in the purchase, and unzip them.
- Download and install Adobe Extension Manager CC.
- Launch Adobe Extension Manager CC.
- Click the Install button.
- Navigate to the downloaded ZXP file.
- Follow the instructions.
- Restart Photoshop. You will find extension at Window > Extensions >extension_name.
Unclutter 2 0 6. The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA's CUDA-accelerated Texture Tools 3.0 compressor technology.
This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. Burn for free.
NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection
These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space. For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory.
Reduce application sizes
Compress textures down to a third of their original size. Or use this to fit more detailed and varied textures into memory Games for download app.
High-quality image processing
Generate mipmaps using linear-space colors and premultiplied alpha, filter normal maps using slope mapping, and more
Modern compression algorithms
Now supports BC6 for HDR textures, BC7 for high-quality compression, and ASTC for scalable compression on Tegra GPUs
DOWNLOADS
Standalone Application
Operating System | |
---|---|
Requirements |
Release Notes
2020.1.3
- Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e. without the DX10 header extension). Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx10.
- Added support for read settings in the plugin. These settings are automatically saved in the registry. If you've hidden the read settings window, you can re-enable it from the About box.
- Added support in the plugin for reading mipmaps of DDS files as layers.
- Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.
- Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC70).
- Added the ability to read and save images flipped vertically. The corresponding command-line options are --read-flip-y and --save-flip-y.
- Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
- BC1a, BC2, and BC3's Fastest modes now use the GPU for compression.
- Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
- Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Adobe Photoshop Plugin
Operating System | |
---|---|
Requirements |
Release Notes
2020.1.3
- Both the plugin and the standalone exporter now export using DX9-style DDS headers when they can (i.e. without the DX10 header extension). Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx10.
- Added support for read settings in the plugin. These settings are automatically saved in the registry. If you've hidden the read settings window, you can re-enable it from the About box.
- Added support in the plugin for reading mipmaps of DDS files as layers.
- Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency.
- Added support for reading three nonstandard BC6/BC7 FourCC codes (BC6H, BC7L, and BC70).
- Added the ability to read and save images flipped vertically. The corresponding command-line options are --read-flip-y and --save-flip-y.
- Switched to using FreeImage instead of OpenImageIO in the standalone exporter for import and export of non-DDS images.
- BC1a, BC2, and BC3's Fastest modes now use the GPU for compression.
- Fixed a bug where RGB values of fully transparent pixels (with alpha equal to 0) would be set to 0 as a result of internal premultiplication.
- Fixed a bug where the standalone exporter would read TIFF files without an ICC profile using linear-space instead of sRGB colors.
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Note: The NVIDIA Texture Tool exporter can be found in the 'Save As' formats in Adobe Photoshop once installed
KEY FEATURES
Compression
- Supports BC1 - BC7 and ASTC texture compression
- CUDA-accelerated texture compressors allow you to compress higher-quality images in less time
- Four compression quality settings
- Reads more than 130 DXGI and ASTC formats
- Real-time compression preview
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
Cube Mapping
- Create cube maps from 2D images
- Customizable coordinate system conversion for normal-mapped cube maps
- Support for unfolded and linear-format cube maps
Mipmapping
- Mipmap generation: Customizable filtering and color handling
- Mipmap generation: Slope-space mipmapping for normal maps
- Mipmapped alpha cutout correction ensures that alpha cutout textures cover roughly the same area regardless of level of detail.
Adobe photoshop cc 2015 descargar. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
Normal Maps
- Customizable normal map generation
- 7 heightmap generation methods
- 6 derivative filters
- Export normal maps in tangent-space or object-space
- Fixed an issue where the standalone exporter would read some file types with inconsistent premultiplied alpha.
- Fixed an issue where the standalone exporter would read PSD files without a specified color profile as if they contained linear colors instead of sRGB colors.
- Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
- Updated credits.
- Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.
Note: The NVIDIA Texture Tool exporter can be found in the 'Save As' formats in Adobe Photoshop once installed
KEY FEATURES
Compression
- Supports BC1 - BC7 and ASTC texture compression
- CUDA-accelerated texture compressors allow you to compress higher-quality images in less time
- Four compression quality settings
- Reads more than 130 DXGI and ASTC formats
- Real-time compression preview
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
Cube Mapping
- Create cube maps from 2D images
- Customizable coordinate system conversion for normal-mapped cube maps
- Support for unfolded and linear-format cube maps
Mipmapping
- Mipmap generation: Customizable filtering and color handling
- Mipmap generation: Slope-space mipmapping for normal maps
- Mipmapped alpha cutout correction ensures that alpha cutout textures cover roughly the same area regardless of level of detail.
Adobe photoshop cc 2015 descargar. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video.
Normal Maps
- Customizable normal map generation
- 7 heightmap generation methods
- 6 derivative filters
- Export normal maps in tangent-space or object-space
Transparency
File Extension Of Microsoft Access
- Export textures with premultiplied alpha
- Generate alpha cutout textures with or without dithering
- Linear-space premultiplied alpha image processing
Additional Features
- Automatable workflow: Command-line interface (standalone version) and Actions support (Adobe Photoshop plugin)
- Fast batch scripting support (standalone version)
- Reads images with ICC v4 color profiles
- Supports exporting images with premultiplied alpha applied
- Falls back to CPU when workload exceeds GPU memory
Adobe Photoshop File Extensions
Resources
Adobe Photoshop Plugins
- Source Images:
- Compression: autumn_ground_crop_scale_montage.png
- Cube mapping: environ-montage.png
- Mipmapping: mipmapping-montage.png
- Mipmapping video: foliage_68.png
- Normal maps: bricks-montage.png